Bug fixes


Just fixed a bug that made it so that sometimes players would die even though they would've slid under the object. 

The reason was because the slide ending was handled by a coroutine, and it would wait after the slide started to force quit it. So if you started the coroutine and initiated a new slide while the previous EndSlide() coroutine was running, it would cancel the slide before its time.

Files

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Feb 12, 2024

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